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Game‐related behaviors among children and adolescents after school closure during the COVID‐19 pandemic: A cross‐sectional study
http://hdl.handle.net/10069/0002000739
http://hdl.handle.net/10069/0002000739712a38a2-fa13-47a1-92d6-a41763277774
名前 / ファイル | ライセンス | アクション |
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ISYK1565_Yamamoto.pdf (1.5 MB)
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Item type | 学位論文 / Thesis or Dissertation(1) | |||||||
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公開日 | 2024-04-23 | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | Game‐related behaviors among children and adolescents after school closure during the COVID‐19 pandemic: A cross‐sectional study | |||||||
言語 | ||||||||
言語 | eng | |||||||
キーワード | ||||||||
言語 | en | |||||||
主題Scheme | Other | |||||||
主題 | addictive behavior | |||||||
キーワード | ||||||||
言語 | en | |||||||
主題Scheme | Other | |||||||
主題 | anxiety | |||||||
キーワード | ||||||||
言語 | en | |||||||
主題Scheme | Other | |||||||
主題 | COVID‐19 | |||||||
キーワード | ||||||||
言語 | en | |||||||
主題Scheme | Other | |||||||
主題 | gaming disorder | |||||||
キーワード | ||||||||
言語 | en | |||||||
主題Scheme | Other | |||||||
主題 | ICD‐11 | |||||||
資源タイプ | ||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_db06 | |||||||
資源タイプ | doctoral thesis | |||||||
アクセス権 | ||||||||
アクセス権 | open access | |||||||
アクセス権URI | http://purl.org/coar/access_right/c_abf2 | |||||||
著者 |
山本, 直毅
× 山本, 直毅
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著者別名 | ||||||||
姓名 | Yamamoto, Naoki | |||||||
言語 | en | |||||||
抄録 | ||||||||
内容記述タイプ | Abstract | |||||||
内容記述 | Aim: Increased exposure to digital gaming content among youth in recent years has raised serious health concerns. Social restrictions such as school closures, imposed worldwide because of the ongoing COVID-19 pandemic, may increase exposure to gaming and lead to addictive gaming behavior in young people. In this study, we investigated gaming behaviors among Japanese students during COVID-19 school closures. Methods: Students completed questionnaires regarding their living conditions, game-related behaviors, diagnosis of Internet addiction, psychological difficulties, and the impact of the COVID-19 pandemic. We compared differences between the responses of potentially at risk for gaming disorder (potentially at risk for gaming disorder; defined in this paper with reference to the ICD-11 MMS criteria for gaming disorder [PGD]) students who met the criteria for a diagnosis of gaming disorder in ICD-11 MMS and those of control students. Logistic regression analysis was performed to predict the extent of factors contributing to potential gaming disorder. Results: Four thousand and forty-eight participants completed the survey. Compared with control students (93%), potentially at risk for gaming disorder (defined in this paper with reference to the ICD-11 MMS criteria for gaming disorder, PGD) students (7%) reported playing games for longer times, spending more money on in-game purchases, were of younger age at the start of game playing, showed a tendency toward Internet dependence, practised school avoidance or absenteeism, and demonstrated the need for psychological support. Moreover, participants in the PGD group reported more anxiety about COVID-19 than control participants, as well as an increase in game-playing time and amount of money spent on games during the COVID-19 pandemic. Conclusion: These results indicate that young people classified as having a gaming disorder not only exhibit characteristic game-related behaviors but may be psychologically and socially vulnerable and need special support, especially during the ongoing COVID-19 pandemic. | |||||||
言語 | en | |||||||
内容記述 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | 長崎大学学位論文 学位記番号:博(医歯薬)甲第1565号 学位授与年月日:令和6年3月19日 | |||||||
言語 | ja | |||||||
内容記述 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | Author: Naoki Yamamoto, Yoshiro Morimoto, Hirohisa Kinoshita, Hirokazu Kumazaki, Sumihisa Honda, Ryoichiro Iwanaga, Akira Imamura, Hiroki Ozawa | |||||||
言語 | en | |||||||
内容記述 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | Citation: Psychiatry and Clinical Neurosciences Reports, 1(3), art. no. e37; 2022 | |||||||
言語 | en | |||||||
書誌情報 |
en : Psychiatry and Clinical Neurosciences Reports 巻 1, 号 3, p. art. no. e37, 発行日 2024-03-19 |
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ISSN | ||||||||
収録物識別子タイプ | ISSN | |||||||
収録物識別子 | 2769-2558 | |||||||
DOI | ||||||||
関連タイプ | isIdenticalTo | |||||||
識別子タイプ | DOI | |||||||
関連識別子 | 10.1002/pcn5.37 | |||||||
権利 | ||||||||
言語 | en | |||||||
権利情報 | This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium,provided the original work is properly cited.© 2022 The Authors.Psychiatry and Clinical Neurosciences Reportspublished by John Wiley & Sons Australia, Ltd on behalf of Japanese Society of Psychiatry and Neurology. | |||||||
著者版フラグ | ||||||||
出版タイプ | VoR | |||||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |||||||
その他のタイトル | ||||||||
その他のタイトル | 【横断研究】COVID-19パンデミック下における長期臨時休校後の小中高生のゲーム関連行動 | |||||||
言語 | ja | |||||||
出版者 | ||||||||
言語 | en | |||||||
出版者 | John Wiley & Sons, Ltd | |||||||
関係URI | ||||||||
識別子タイプ | HDL | |||||||
関連識別子 | http://hdl.handle.net/10069/0002000618 | |||||||
学位名 | ||||||||
言語 | ja | |||||||
学位名 | 博士(医学) | |||||||
学位授与機関 | ||||||||
学位授与機関識別子Scheme | kakenhi | |||||||
学位授与機関識別子 | 17301 | |||||||
学位授与機関名 | Nagasaki University (長崎大学) | |||||||
学位授与年月日 | ||||||||
学位授与年月日 | 2024-03-19 | |||||||
学位授与番号 | ||||||||
学位授与番号 | 甲医歯薬第1565号 | |||||||
学位の種類 | ||||||||
ja | ||||||||
課程博士 | ||||||||
引用 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | Nagasaki University (長崎大学), 博士(医学) (2024-03-19) |